PoCham Lab

Type Chart

Rows are attacking move types and columns are single defending Pokemon types. Dual types, abilities, items, and Tera are handled inPokemon detailsand the calculator.

2x
·1x
0.5x
×0x
Defending Pokemon type
Attacking move type
Move typeDefending typeNormalGrassFireWaterElectricBugFlyingRockPoisonGroundIceFightingPsychicGhostDragonDarkSteelFairy
Normal×
Grass
Fire
Water
Electric×
Bug
Flying
Rock
Poison×
Ground×
Ice
Fighting×
Psychic×
Ghost×
Dragon×
Dark
Steel
Fairy

Type details

Based on attacking move type and single defending type.

Fire
Offense type

Fire

Fire

Super effective (2x)

GrassBugIceSteel

Resisted (0.5x)

FireWaterRockDragon

No effect (0x)

No matching types
Defense type

Fire

Fire

Weakness (2x)

WaterRockGround

Resistance (0.5x)

GrassFireBugIceSteelFairy

Immunity (0x)

No matching types

How to read

  • Rows are attacking move types.
  • Columns are single defending Pokemon types.
  • For dual types, multiply both type modifiers to get 4x or 0.25x results.
  • Ability-based immunities and resistances are not included in this chart.
Matchup Reading

The type chart is the base map for battle decisions.

Rows are attacking move types and columns are single defending types. For dual types, multiply the two modifiers.

Open type chart examples and reading notes

Find the attacking type in the row.

Start from the move type on the left, then read the cell where it meets the target's defending type.

Multiply dual-type modifiers.

A 2x result against one type and a 0.5x result against the other becomes 1x. Two 2x results become a 4x weakness.

Abilities and items are separate conditions.

This chart uses pure type rules. Ability immunities, item effects, weather, and field effects should be checked in detail pages or the calculator.

Examples

Find a weakness

Read the target type column and prioritize move types marked as 2x.

Find a switch-in

Look for 0.5x or 0x results against the incoming move type.

Beginner tips

  • Good type effectiveness is not enough by itself; check speed and actual damage too.
  • A 4x weakness can matter more than a small stat difference.
  • Immunities often create safe switch or pressure opportunities.